
Without much story to hold it together, the game inevitably falls apart. These combat flaws become even more pronounced in the Fall of Setariff expansion. With all skill trees heading in roughly the same direction, even a snappy pace of progression is not enough to keep things particularly interesting. It winds up being a double-edged sword though, stripping the game of a great deal of replay value and customisation. Progression is a classless affair, a design decision that inevitably removes the usual frustration associated with irreversible progression choices. The engine is fast enough to keep combat reasonably exciting, but repetitive enemy designs and a limp levelling system soon turn ArcaniA into a chore. Whilst cinematic and visually pleasing, auto-aiming tends to force your arrows to miss more often than not, a frustration exacerbated by the two second delay that occurs between you holding the trigger and the camera actually locking on. Holding L2 shifts the camera to lock on to your target. Whilst this adds some variety to the proceedings, aiming ranged attacks can be a finicky affair, one that is further complicated by ArcaniA’s mostly broken lock on feature. You can also pick off enemies from afar using magic or a bow and arrow/crossbow, if you prefer a hands off approach. New melee attacks unlock as you level up your hero, but these fail to add much depth to the hack and slash affair that is ArcaniA’s combat. The emphasis is on real time action, something that makes the gameplay accessible and shallow in equal measure. The fights are reasonably simple, revolving around a single attack and a block/dodge command. This early story soon gives way to a heavier combat focus, one that is seldom welcome. The humble beginnings are rushed through, with an engagement, pregnancy and murder of a childhood sweetheart being rushed through in the first twenty minutes of gameplay. The problem comes in the form of its pacing, something the writers evidently had little regard from. Though it won’t win any marks for originality, the story is presented pleasantly enough. There’s a mad king on a rampage dominating other kingdoms by force and your character, a farmer who finds his village raided by this evil king, sets out an a well worn revenge quest. The original tale of Gothic 4 is high fantasy all over, revelling in as many clichés as possible. The Complete Tale marks the series’ debut on PS3, but is also coming to Xbox 360 and PC. Though the fourth Gothic game is inevitably more accessible than its predecessors, a great deal of the magic was lost in this transition, a complaint that was held up in the game’s lukewarm critical reception. ArcaniA was the first instalment under new developer Spellbound, and this shift in developer saw a change in style to a more accessible action-focused RPG experience.
Arcania gothic 4 ps3 Pc#
Admittedly the original ArcaniA: Gothic 4 was released nearly three years ago but, even with this in mind, the game resembles an attitude and a production value more reminiscent of a budget PS2 game than the grand return of a beloved RPG franchise.ĪrcaniA is the fourth major entry in the Gothic franchise, originally a PC RPG from Piranha Bytes. The only feeling to accompany ArcaniA was the sense that it was hugely dated.

It begins from the moment you load it up, and this gut feeling tends to persist, regardless of how many times you attempt to re-evaluate the game.

Reviewing a particular game tends to evoke one emotion more than any other depending on the title in question.
